


Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible). Level of OpenGL ES support via backing renderers ĪNGLE is currently used in a number of programs and software. Supporting CoreWindow and SwapChainPanel in ANGLE's EGL allows applications to run on Windows 8.1, Windows Phone 8.1, and later. Microsoft contributed support for lower feature levels to the project. The capability to use ANGLE in a Windows Store app was added in 2014. Work was started on then future OpenGL ES 3.0 version, for the newer Direct3D 11 backend. The current production version (2.1.x) implements OpenGL ES 2.0, 3.0 and (for some platforms) 3.1 and EGL 1.4, claiming to pass the conformance tests for both. Google initially released the program under the BSD license.
#CNET ANGLE OPENGL ES 2.0 EMULATION LIBRARIES FREE DOWNLOAD FULL#
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. 2 Level of OpenGL ES support via backing renderers.
